The protagonist manages to find other people who are also able to regain their memories and awaken special combat powers, establishing a new iteration of the Go-Home Club. The game begins with the protagonist coming to realise the situation thanks to their interaction with μ’s “daughter”, χ, who has been taught the error of her mother’s past ways and is looking to ensure those mistakes are not repeated. Now, that appears to be happening again, as a new virtual idol called Regret has a new generation of people trapped within her world of Redo.īeing a virtual idol in a virtual world allows for some shenanigans. The Caligula Effect 2 is set five years after the first game, in which a virtual idol called μ trapped a number of people in a virtual world called Mobius, where they lived out idealised high-school lives until a group known as the Go-Home Club broke free of its control. Some story threads carry over - especially with respect to some specific characters - but all of the important details are provided naturally over the course of the game. Though The Caligula Effect 2 is a sequel to the previous game, players can readily jump straight in here. While it never threatens true greatness, the game remains engaging throughout its forty-hour runtime, aided by a good localisation from NIS America, and successfully avoids the potential pitfalls. For a sequel to a game that was not well received in both its original and enhanced remake iterations, FuRyu and Historia have done fine work in creating a title that manages to carry its interesting premise and ideas to fruition. The Caligula Effect 2 easily goes down as one of this year’s most pleasant RPG surprises.
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